Hard Killer Sudoku combinations are what you fall back on when a cage sum has too many options to look up in a table. Instead of reading off the answer, you generate every digit set the sum allows, test each one against the cells, and keep only the survivors.
Extreme sums are easy. A three-cell cage of 6 can only be {1, 2, 3}, and a two-cell cage of 17 can only be {8, 9}. Mid-range sums are the problem: three cells adding to 17 have seven possibilities, and four cells adding to 20 have more.
The technique closes that gap. A combination is only real if each of its digits can actually be placed in a distinct cell of the cage, given the current candidates. Test the placements, throw away the combinations that will not fit, then collect the digits that survive cell by cell. Anything left over is an elimination.
cage 17 in 3 cells r7c7 r7c8 r8c8
current candidates {4,5} {1,2,4,5,6,7} {3,6,8,9}
17 from three digits: 179 269 359 278 368 458 467
179 269 278 368 -> nothing for r7c7, which needs a 4 or 5 drop
359 -> 3 and 9 cannot go in r7c8 drop
458 -> 4-5-8 and 5-4-8 both fit keep
467 -> 4-7-6 fits (r8c8 has no 7) keep
surviving digits per cell
r7c7 -> 4,5 r7c8 -> 4,5,7 r8c8 -> 6,8
removed: 1, 2 and 6 from r7c8; 3 and 9 from r8c8
Seven combinations became two, and two cells lost candidates. Note that 6 leaves r7c8 even though 6 appears in a surviving combination — the only way to use 467 puts the 6 in r8c8, because r8c8 has no 7 to take instead.
Now add a neighbour. If another cage in box 9 is a two-cell 17, it is locked to {8, 9}, so no other cell in that box may hold an 8. That kills 458, leaving 467 alone: r7c7 is 4, r7c8 is 7 and r8c8 is 6. One cage plus one neighbour solved three cells.
| Easy combinations | Hard combinations | |
|---|---|---|
| Sum | Extreme for the cage size | Mid-range |
| Options | Exactly one | Three to a dozen |
| Method | Table lookup | Enumerate, then test placements |
| Inputs | Sum and size only | Sum, size, candidates, neighbouring cages |
| Payoff | Instant, once per cage | Repeats after every placement |
{5, 5, 7} is never a combination for 17.This is tough-tier work. Easy and medium Killer puzzles are built around lookup-only cages, but from hard Killer Sudoku onwards the setters choose mid-range sums precisely so that a table cannot answer them. Getting quick at pruning combinations is the single biggest speed gain available in Killer.