Killer Sudoku cage combinations are the short table every Killer solver keeps in their head: the cage sums that can be made in exactly one way. Spot one of those sums and you know the digits before you have written a single candidate.
A cage is a group of cells with a target sum, and no digit may repeat inside it. Most sums split several ways, but at the extremes there is only one option. Three different digits adding to 6 can only be 1, 2 and 3, because nothing else fits into so small a total.
When a cage has just one combination, those digits are locked into it and every other candidate leaves its cells. If all the cage cells also sit in one unit, the digits leave the rest of that unit too, exactly as a naked set would.
| Cells | Sum | The only possible digits |
|---|---|---|
| 2 | 3 | 12 |
| 2 | 4 | 13 |
| 2 | 16 | 79 |
| 2 | 17 | 89 |
| 3 | 6 | 123 |
| 3 | 7 | 124 |
| 3 | 23 | 689 |
| 3 | 24 | 789 |
| 4 | 10 | 1234 |
| 4 | 11 | 1235 |
| 4 | 29 | 5789 |
| 4 | 30 | 6789 |
Five-cell cages behave the same way at 15, 16, 34 and 35. The pattern is easy to remember: the lowest possible total for a cage of any size uses the smallest digits, the highest uses the largest, and the sums one step in from each end have exactly one combination as well.
Box 3, with a three-cell cage sitting across its top row:
G G G G: sum 7 in 3 cells -> only 1 + 2 + 4
. . .
. . .
1, 2 and 4 leave the other six cells of box 3.
The cage also lies in one row, so 1, 2 and 4 leave
the rest of that row too.
A two-cell cage of 17 anywhere on the grid is {8,9},
so 8 and 9 leave every cell that shares a unit with both.
Note what the combination does not tell you: it fixes the set of digits, never their order inside the cage.
Cage combinations are the opening move on easy Killer Sudoku and remain the backbone of every Killer solve above it. Once you are fluent with the forced sums, the next step is working with cages that keep several combinations and squeezing information out of what those combinations share.