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W-Wing Sudoku Technique

ToughClassic + KillerStep 12 of 384 min read

The W-Wing Sudoku technique joins two identical bivalue cells with a strong link and turns the pair into a guaranteed placement. It is easier to spot than most wings because two of the three ingredients look identical, and it often fires on grids where a Y-Wing finds nothing.

What the pattern is

You need three things:

  • Two cells holding exactly the same two candidates, {x,y}, that do not see each other.
  • A unit (a row, column or box) in which the digit x has exactly two possible cells. Two positions in one unit is a strong link, sometimes called a conjugate pair.
  • One end of that link sees the first bivalue cell, the other end sees the second.

Because the link is strong, one of its two cells really is x. Whichever end it is, that end knocks x out of the bivalue cell it sees, and that cell falls to y.

So at least one of the two matching cells is y. Every cell that sees both of them loses y.

Y-WingW-Wing
Pattern cellsthree bivalue cells, three digitstwo bivalue cells with the same pair
What connects thema pivot that sees both pincersa strong link on one digit of the pair
Digit eliminatedthe digit shared by the pincersthe pair's other digit y
Wherecells seeing both pincerscells seeing both bivalue cells

When to look for it

  • Whenever you notice two cells with an identical candidate pair sitting far apart in the grid.
  • When a digit is nearly placed and several units are down to two spots for it, and those units are your strong links.
  • After the easy patterns dry up but before you start colouring or chaining, because a W-Wing costs one quick scan.

How to apply it, step by step

  1. Collect the bivalue cells and group them by their digit pair.
  2. Take two cells from the same group that do not share a row, column or box.
  3. Pick one of the two digits, x. Look for a unit where x has exactly two candidate cells.
  4. Check the link: one of its two cells must see the first bivalue cell, the other must see the second. One end per cell, not both ends on the same one.
  5. If it matches, at least one bivalue cell is the other digit y.
  6. Delete y from every cell that sees both bivalue cells. Then try the same pair again with the roles of x and y swapped.

A worked example

In the demo the pair cells are D7 and H9, both {2,6}. They share no row, column or box, so neither sees the other.

Column 5 holds a 2 only in D5 and H5, so it is a strong link on 2. D5 sees D7 along row D, and H5 sees H9 along row H.

If D5 is 2, then D7 cannot be 2, so it is 6. If H5 is 2, then H9 cannot be 2, so it is 6. One of the two link cells is always 2, so D7 or H9 is 6.

Three cells see both pair cells: G7, H7 and J7 see D7 through column 7 and H9 through box 9. Erase the 6 from all three.

  1. Easier techniques are used up. Look at the {2,6} cells D7 and H9.

  2. D7 and H9 both hold only 2 and 6. They share no row, column or box.

  3. Column 5 can hold its 2 only in D5 or H5 (a conjugate pair).

    D5 sees D7 through row D, H5 sees H9 through row H.

  4. If D5 is 2, D7 loses its 2 (row D) and must be 6.

  5. If H5 is 2, H9 loses its 2 (row H) and must be 6.

  6. One of D5 and H5 is 2, so D7 or H9 is 6. A cell that sees both cannot be 6.

    G7, H7 and J7 see D7 through column 7 and H9 through box 9.

  7. 6 removed from G7, H7 and J7 because each sees both D7 and H9, and one of them is 6.

Easier techniques are used up. Look at the {2,6} cells D7 and H9.

Common mistakes

  • Pair cells that see each other. Then they are a naked pair, and the strong link adds nothing new.
  • Both link ends aimed at one cell. The link must reach one bivalue cell from each end, or the case split collapses.
  • Eliminating the linked digit. The link is on x; the digit you erase is always y.
  • Weak links. The unit must have exactly two positions for x. Three positions is not a strong link and the argument fails, though it may still work through simple colouring.

Where you meet it

The W-Wing sits in the tough tier alongside the other wings. You will meet it on hard classic Sudoku, typically on grids that are rich in bivalue cells but have no clean fish or Y-Wing available.

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