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Sudoku Strategies: Every Technique in Order

Sudoku strategies form a ladder. Each rung is a pattern you can learn in a few minutes, and each one opens puzzles the previous rungs could not crack. This page lists all 38 sudoku solving techniques we use, from the singles every beginner knows to the forcing nets behind our hardest Killer puzzles, in the order a solver actually needs them. It is written for players who already finish Easy puzzles and want to know what to learn next.

Classic and Killer Sudoku share most of the ladder: 29 techniques apply to both, and 9 more are Killer sudoku techniques (cage techniques) that exist only in Killer. If you play only classic puzzles, skip the Killer entries; everything else applies to both.

How to use this ladder

Work from the top down. When you are stuck, the technique you need is almost always the simplest one you have not tried yet, not the fanciest one you know.

  • Basic strategies (8 techniques) solve every Easy puzzle and most Medium ones. Master these before anything else.
  • Tough strategies (15) are where Hard puzzles live and the advanced sudoku methods begin. Wings, fish and the core Killer cage logic.
  • Diabolical strategies (7) are chain-based. They need pencil marks and patience, and they solve Expert puzzles.
  • Extreme strategies (7) are what our Master and Legendary puzzles demand. Long chains, locked sets and forcing logic.
  • Last resort (1) is educated trial and error. Legitimate, but it teaches you nothing, so it stays at the bottom.
Example
The stall loop, in order:

  singles -> pairs / triples -> pointing pairs, box line reduction
          -> cage arithmetic (Killer only)
          -> wings and fish
          -> chains and colouring
          -> almost locked sets, forcing nets
          -> last resort

Drop back to the top after every placement.
TierWhat it addsWhere you meet it
BasicCounting candidates inside one unitEasy, Medium
ToughPatterns across two or three units, cage arithmeticHard
DiabolicalChains of linked candidatesExpert
ExtremeGrouped links, almost locked sets, netsMaster, Legendary
Last resortGuess and verifyAnything left over

Which technique does each level need?

Difficulty is the hardest step a puzzle forces, so each level starts where a new technique first becomes necessary. The bands below are the Sudoku Explainer (ER) bands used for every mode; the full story of how puzzles are rated is in sudoku difficulty levels.

LevelER bandTierNew in this band
Easy1.0 to 1.9BasicHidden singles (1.2 in a box, 1.5 in a line)
Medium2.0 to 2.9BasicNaked singles (2.3), pointing pairs (2.6), box line reduction (2.8)
Hard3.0 to 4.9ToughPairs and triples, X-Wing (3.2), Swordfish (3.8), Y-Wing (4.2), XYZ-Wing (4.4)
Expert5.0 to 6.9DiabolicalQuads, Jellyfish (5.2), WXYZ-Wing (5.5), Aligned Pair Exclusion (6.2), first chains
Master7.0 to 9.9ExtremeLong chains, Bowman's Bingo (7.5 and up), forcing nets (8.5 and up)
Legendary10.0 and upExtreme, last resortThe longest nets and chains

Tiers and bands overlap a little. Simple Colouring and Naked and Hidden Quads sit in the tough tier, yet their ratings (quads 5.0 to 5.4, colouring 6.5 and up) land in the Expert band. The tier tells you how a technique feels; the number tells you which puzzles require it.

What the SE rating means

Every technique card in the ladder carries a rating chip. The number comes from Sudoku Explainer, the solver by Nicolas Juillerat: it always plays the easiest available step and rates a puzzle by the hardest step it had to take. A single value, such as 3.2 for X-Wing, is one rule. A range, such as 3.0 to 3.4 for pairs, covers several related rules (naked pair 3.0, hidden pair 3.4). A trailing plus, such as 6.6+ for XY-Chain, means the rating grows with the chain length.

Two markers need care:

  • A star (*) marks a project rating. Sudoku Explainer has no rule for Killer cage logic, so we rate those techniques on our own ladder, placed between the Sudoku Explainer anchors. W-Wing carries one too, because the rater only finds it as a longer chain. Read starred numbers as "about this hard on the same scale", not as official Sudoku Explainer values.
  • A dash (-) means unrated. Chute Remote Pairs, Empty Rectangle, 3D Medusa, Grouped X-Cycles, Finned X-Wing, Finned Swordfish, Almost Locked Sets and Death Blossom have no matching Sudoku Explainer rule, and we do not guess a number for them.

Classic vs Killer: what the cage techniques change

The nine Killer techniques are Innies and Outies, Cage Combinations, Captured Candidates, Cage Splitting, Multi-Cell Innies and Outies, Cage and Unit Overlap, Hard Killer Combinations, Rule of Parity and Cage Compare. Their project ratings run from 1.5 (cage combinations) to 4.0 (rule of parity), so they cover the same ground as the basic and tough tiers of classic play.

What changes in practice:

  • Arithmetic replaces some pattern hunting. A cage with a known sum removes candidates that a classic grid could only remove with a wing or fish. Start with cage combinations and innies and outies, both in the ladder below.
  • Givens disappear. Killer Expert, Master and Legendary puzzles on this site have no given digits at all. The cages alone must carry you, so the cage techniques are not optional extras at those levels.
  • Classic patterns still work. X-Wing, Y-Wing and the chain techniques apply unchanged once the cage logic has trimmed the candidates.
  • The top is higher. The hardest Killer puzzles we publish reach ER 12.8, against 11.1 for classic. See the hardest sudoku puzzles.

Reading the stall: which rung am I on?

When the grid stops moving, match what you see to the symptom, then try that rung.

SymptomTry this rung
No obvious digit fits anywhereFill in all pencil marks, then hunt for singles
A digit has two or three cells left in a box, all in a linePointing pairs, then box line reduction
Two or three cells share the same two or three candidatesNaked and hidden pairs, then triples
A digit sits in exactly two cells in each of two rowsX-Wing, then Swordfish
A cell with two candidates sees two other two-candidate cellsY-Wing, then XYZ-Wing
Killer: a cage sum rules out most digit setsCage combinations, then innies and outies
A long run of two-candidate cells links back on itselfXY-Chain, X-Cycles, then simple colouring
Everything above fails and many cells keep four or more candidatesAlmost locked sets, forcing nets

If nothing on the list fits, go back to the top and look for a hidden single your last move created. That is the most common fix.

The full ladder

The ladder below lists all 38 techniques in complexity order, with their rating and difficulty tier. Filter to the mode you play, or read straight down: every article links to the next rung.

Basic StrategiesCounting candidates inside one unit
Tough StrategiesPatterns across units, cage arithmetic
9X-Wing Sudoku TechniqueSE 3.2X-Wing sudoku technique: when one digit sits in only two columns across two rows, you can delete it from the rest of those columns.10Chute Remote Pairs–Remote pairs sudoku, chute style: two matching bivalue cells in one band or stack use the third box to remove a digit from every cell seeing both.11Y-Wing (XY-Wing) Sudoku TechniqueSE 4.2Sudoku XY-Wing, also called the Y-Wing: a pivot cell and two pincers sharing three digits force an elimination in every cell that sees both pincers.12W-Wing Sudoku Technique4.4*W-Wing sudoku technique: two matching bivalue cells joined by a strong link on one digit force the other digit out of every shared peer.13Empty Rectangle (Rectangle Elimination)–Empty rectangle sudoku technique, also called Rectangle Elimination: an empty box rectangle plus a strong link on one digit clears a distant cell.14Cage Splitting in Killer SudokuKiller3.2*Cage splitting cuts a cage that crosses a box edge into two smaller cages with known sums. Learn the 45 rule setup, the arithmetic and the eliminations.15Multi-Cell Innies and OutiesKiller3.4*Multi-cell innies and outies apply the 45 rule to two or more leftover cells across one, two or three units in Killer Sudoku, turning them into a pseudo-cage.16Cage and Unit OverlapKiller2.7*Cage and unit overlap uses a Killer cage's combinations to force a digit into one row, column or box, clearing it from the rest of that unit, and the reverse.17Hard Killer Sudoku CombinationsKiller2.5*Hard Killer Sudoku combinations: how to prune a cage's combination list against current candidates and neighbouring cages when the sum has many options.18Rule of Parity in Killer SudokuKiller4.0*The rule of parity uses odd and even arithmetic on Killer cage sums to force the parity of a single unknown cell and remove half of its candidates.19Cage Compare in Killer SudokuKiller3.8*Cage compare links two cages that straddle the same unit: the difference between their sums forces a relation between their outside cells and cuts candidates.20Simple ColouringSE 6.5+Sudoku colouring (coloring in US spelling) with Simple Colouring: chain a digit's conjugate pairs in two colours and apply both elimination rules.21Naked and Hidden QuadsSE 5.0–5.4Hidden quads sudoku guide: four digits locked into four cells of one unit. Spot hidden and naked quads, apply them correctly and avoid the usual traps.22Swordfish Sudoku TechniqueSE 3.8Swordfish sudoku technique: the X-Wing extended to three rows and three columns. Learn the rule, the base and cover lines, and what it eliminates.23XYZ-Wing Sudoku TechniqueSE 4.4XYZ-Wing sudoku technique: a three-candidate pivot and two bivalue pincers remove one digit. Learn the rule, the geometry and the pitfalls.
Diabolical StrategiesChains of linked candidates
Extreme StrategiesGrouped links, locked sets, nets
Last ResortGuess and verify

SE = Sudoku Explainer difficulty rating. * = Sudoku69 solver rating on the same scale (no SE rule). – = not rated.

Where to practise

Every technique page ends with the difficulty level where the pattern first becomes necessary, so you can pick a matching puzzle and try it immediately. Start with easy Killer Sudoku for the cage basics, or hard classic Sudoku for wings and fish. If you are new to the order of play, the step-by-step solving guide walks through a full solve.

Ready to play?

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