A sudoku's difficulty is the hardest technique you need to solve it, not how many digits are printed in the grid. A puzzle that only ever asks for singles is easy however few clues it has. A puzzle that forces one chain of linked candidates is hard however many clues it has. This guide is for beginners and intermediate players who want to know what the labels mean and which level to pick.
sudoku69 has six levels: Easy, Medium, Hard, Expert, Master and Legendary. Each has a rating band on the Sudoku Explainer scale (ER), explained below.
| Level | ER band | Techniques you need | What it feels like |
|---|---|---|---|
| Easy | 1.0 to 1.9 | Basic tier: singles | Steady scanning. Something always fits. |
| Medium | 2.0 to 2.9 | Basic tier: pairs, pointing pairs, box line reduction | Singles run dry, so you start writing candidates. |
| Hard | 3.0 to 4.9 | Tough tier: fish, wings, cage arithmetic | You must find a pattern across several units. |
| Expert | 5.0 to 6.9 | Diabolical tier: chains and colouring | Long deductions. Pencil marks are essential. |
| Master | 7.0 to 9.9 | Extreme tier: grouped links, finned fish, locked sets | Deep chains, often several in a row. |
| Legendary | 10.0 and up | Extreme and last-resort tiers | The logic runs out of ordinary tools, and nets or guess-and-verify appear. |
The tier names come from the ladder in our solving techniques guide. Each tier is a family of techniques: basic means counting candidates inside one unit, tough means patterns across units (and cage arithmetic in Killer), diabolical means chains of linked candidates, extreme means grouped links, locked sets and nets, and last-resort means guess and verify.
We rate puzzles with Sudoku Explainer, the solver written by Nicolas Juillerat. Its ER scale is the best-known way to put a number on how hard a sudoku is, and we run our own TypeScript port of it.
In plain words:
So one difficult move sets the whole rating. A grid that falls to singles and pairs except for one X-Wing is rated as an X-Wing puzzle, and it lands in Hard. A puzzle the rater cannot solve by logic at all is never published here.
The bands are fixed and do not change with the puzzle's size or type. Easy is 1.0 to 1.9, Medium 2.0 to 2.9, Hard 3.0 to 4.9, Expert 5.0 to 6.9, Master 7.0 to 9.9 and Legendary 10.0 and up. Every puzzle in our catalogue sits in exactly one band.
Three things, in order of importance:
Clue count is not on the list, and that is the next point.
It is natural to think fewer givens means a harder puzzle. Our own data says otherwise. These are the given-digit counts across our classic 9x9 puzzles:
| Level | Fewest clues | Average | Most clues |
|---|---|---|---|
| Easy | 30 | 34.5 | 36 |
| Medium | 22 | 27.8 | 40 |
| Hard | 22 | 27.0 | 44 |
| Expert | 21 | 24.7 | 29 |
| Master | 19 | 24.4 | 28 |
| Legendary | 20 | 25.3 | 31 |
Legendary puzzles have more clues on average (25.3) than Master puzzles (24.4). Some Hard puzzles have 44 clues, while some Medium puzzles have only 22. The trend is real at the extremes, since Easy puzzles do have the most givens, but the ranges overlap heavily. Where the clues sit matters far more than how many there are. For the counting side of the story, see sudoku maths.
The six levels mean the same thing in every mode, because the ER bands are identical. What changes is the material the techniques work on.
A Hard puzzle in any mode needs a tough-tier technique and no more. A Legendary puzzle in any mode needs something near or beyond the top of the ladder. The hardest puzzles in our catalogue are rated 12.8 (Killer), 11.1 (classic) and 10.4 (16x16); see the hardest sudoku puzzles for what sits at the top.
The rule of thumb is to play at the level where you finish most puzzles but must learn something new about one in three. If you are stuck every time, drop a level and read the technique the level needs. If nothing ever slows you down, go up one. The step-by-step solving guide shows the order to learn techniques so each level feels reachable.