To play Sudoku, fill every empty cell of a 9x9 grid with a digit from 1 to 9 so that no digit repeats in any row, column or 3x3 box. Some cells are filled in at the start, and you use them to work out the rest by logic. You never need to guess and you never need to add anything up. This guide is for complete beginners and takes you from the rules to your first placement.
A finished grid obeys three rules at once:
Rows, columns and boxes are all called units. Every cell belongs to exactly one row, one column and one box, and a digit you place must fit all three. Since a unit has nine cells and needs nine different digits, every digit appears exactly once in each unit.
The grid has 81 cells. Rows run across and columns run down. This page names a cell by row letter then column number. Rows are A to J from the top (the letter I is skipped) and columns are 1 to 9 from the left, so A9 is the top row, right-hand column. The thick lines mark the nine boxes, numbered left to right, top to bottom.
The board below shades one of each unit on an Easy puzzle: row D (across), column 7 (down) and box 1 (top left). Large digits are givens, small digits are candidates.
Here is the top row of the same Easy puzzle, from our own catalogue. Row A already holds 3, 6, 5, 2, 4 and 9, so the digits missing from it are 1, 7 and 8. Take the empty cell at the right end, A9, and test each missing digit:
Only 8 fits, so A9 is 8. This is called a naked single: a cell with exactly one candidate. Easy puzzles are mostly solved by repeating this check, and by its mirror image, the hidden single, where a digit has only one possible cell left inside a unit. Both are covered step by step in how to solve Sudoku.
Start on the Easy level. Our levels run Easy, Medium, Hard, Expert, Master and Legendary, and they are graded by the hardest solving step a puzzle needs, not by how many digits are given.
Tap a cell, then tap a digit on the number pad to place it. Below the board are three buttons: Undo, Erase and Note Mode. Note Mode shows an ON or OFF badge. While it is ON, the number pad adds or removes pencil marks in the selected cell instead of placing a digit. Turn it OFF to place digits again. Undo steps back through your moves, so a wrong turn costs nothing.
Not in the sense of arithmetic. The digits could be nine letters or nine colours and the puzzle would work the same, because nothing is added, subtracted or multiplied. Solving is pure logic and elimination, although the structure behind the grids is a real topic in mathematics. See Sudoku maths for how many grids exist and why clue counts matter.
A well-made puzzle does, and that is what makes it fair. If a puzzle had two solutions, no logical step could ever choose between them, so you would be forced to guess. On Sudoku69, any puzzle our solver cannot finish by logic alone is never published, so no puzzle here needs a guess.
Once the rules feel natural, learn the solving methods in the step by step guide. The same idea also comes in other shapes: Killer Sudoku replaces most givens with sum cages, and 16x16 Sudoku uses larger 4x4 boxes.